AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Morrrowind more enemies mod12/30/2023 ![]() Note: Morrowind Code Patch and 4GB Patch do not work with the GameStop/Impulse version of the game, so the Steam version is recommended instead. This is especially true for Windows Vista/7/8 users. The installation of Morrowind will appear to be a strange place to begin a guide on modding, but getting the installation right will avoid some issues that might appear in the future. 1.2 Some points to remember for Steam Users.1.1 Installing Morrowind on Windows Vista/7/8.But unlike its cousin, the gasbag spews these vapors out of meaty tubes on its underside to help generate more lift for their comparatively massive bulk.īanners decorate the sides of the gasbag, advertising its owner's merchandise.Īlthough this gasbag managed to destroy its accessories, they are typically seen with structures built right onto their enormous backs to accommodate more delicate passengers who balk at the notion of immersing in the jelly chamber with the sload. Similar to the netch, the gasbag has internal sacks filled with magical vapors. Sload are right at home in the slimy jelly. The "eyes" located on the front of the gasbag are actually artificial windows into the interior of this massive beast. You might find a note hinting at the creature's origins after you fork it to death.īroken straps on the back hint at the creature's utility before its escape. Apparently Bighead still thinks this is a netch - just a GIANT one - with EYES! Gasbags must be weak to forks. The intention for this specific creature is to be an escaped mass transit gasbag which is now wandering around the Sheogorad region. This mod doesn't bring the sload to Morrowind, but it does replace the Giant Bull Netch with a Sload Floater. There are much larger sload floaters out there (see the concept art), the one you'll encounter in this mod happens to be a very small one. Like much of the other wildlife, the floaters adapted and eventually became the netch. My personal head canon is that the netch are descended from the sload floaters which were introduced to the Morrowind ecosystem by Sload merchants. Based on what we know from the game's artwork, the "gasbags" ultimately transformed into the "netch" during development. This does not explicitly mimic any of the concept art but rather borrows certain features from each and merges them into what could be a cousin or ancestor of the Morrowind Netch. This is a speculative rendering of what a "sload gasbag" may look like based on a combination of Michael Kirkbride's concept art and the appearance of the netch in TES3. ![]() ![]() Michael Kirkbride has some concept art which shows what is labeled a "Sload Floater" (Gasbag Mass Transit) and there was even a concept for a "Skyport". Prior to the game's release, Sload were supposed to have a presence in Morrowind. But for immersion it's better to have an animation. The creature will freeze and glitch animation for a moment as it lacks an animation but the spell will cast and the game wont break.Īpparently any spellcast group will allow scripted casts to function. Update on information, my testing shows that scripted touch spells do technically work with this. I may add touch spells in an update if its needed, but I dont see the point at this time. If you are scripting a spell cast then use a target spell. I did not add touch spells in this release, but they should still function with AI as they always have. I did not add new animations I mearly borrow existing attack and idle animations and share them with spell cast. The AI will cast spells if a creature has it regardless of no spell animation, but a scripted cast is not possible without the notetracks in the animation file. Adds spell casting notetracks for target and self in the animation files for all vanilla creatures that did not have it.
0 Comments
Read More
Leave a Reply. |