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Starmade reactor1/4/2024 ![]() schema, the Schine crew, and the StarLoader Team & Community. Special thanks to the StarLoader Team & Community as well.) (special thanks to all the people working on the code already, enabling new updates. If you like to contribute, please feel free to send me (schema) a PM in the StarMade discord. The code is currently open on an invite-based system until we made sure that everything is in order. Check the StarLoader discord for tutorials. The modding API is a work in progress and subject to change, but many of the core systems are in place. Servers may still experience a few bugs, however, but hopefully not many. Joining modded servers will automatically download the mods needed to join. Note that there may be some bugs, please report these to the StarLoader discord There is also an addition of an in-development mod loader. Defensive effects (such as armor chambers and innate defenses from the BlockBehaviorConfig) are now functional. Fixed an issue where all defense ratings were multiplied by zero.Effects and defenses now use a more straightforward formula, where the defense rating subtracts a percentage of incoming damage in the corresponding offensive effect type.Made factory progress bars not factoring in the Factory Bake Time chamber.Fixed the "Require authentication" being enabled by default, making people unable to log into single player without uplink.It fixes a few bugs, as well adds a mod-loader. Its good enough for me though.As announced this is a minor update by the community, already using the opened codebase. So all in all I've got an Arwing with 8.3k shields qith a reasonably fast acceleration curve but handles side to side strafing a little sluggishly. It took a couple of days to work that bug out and then adjust for the shields (which I put in the wings empty space). Dog-fighting a pirate resulted in energy drain if I was moving and shooting at the same time. The one thing I had to overcome after that was the power requirements. I also tweaked the missile bay so its damage went up to 200 flat. I got creative and made them a pair of dual cannons instead and use a little bit more than 32 gun blocks by shoving them upward slightly into the "g-diffusers" resulting in a punch of 204.6 (104.3x2). You also said you used a total of 32 cannons (16 per side, 8 per bank). You said linear stacking allows the cannons to get more powerful, However the "quad cannon" concept felt out of place to me. I couldn't find any blueprints of this so I had to make my own using these three screenshots as a template. Then after that I might build the Wolfen and then a giant Andross head. Honestly, I don't think it's powerful enough.Īfter this, the Great Fox is next. I'm not quite satisfied with it, so I will likely tweak it relentlessly in the near future. Their relentless assault only depleted my shield meter by a measly few pips, which regenerated a few seconds later. The shield systems are stored in the blue side pylons, and with them I've taken heavy laser fire from an entire squadron of space pirates. With it I can core an asteroid roughly twenty times the Arwing's size in three shots. The homing missile system extends from the tip of the nose all the way to the exhaust ports. Owing to my firm belief that there is no such thing as overkill, the Arwing MK1 has four laser cannons, each composed of eight linked laser banks that combined hit like the fist of a tiny god. In Starmade, weapon systems grow more powerful when you link them linearly. I borrowed design elements from several Arwings to make this, which I call the Arwing MK1. Star Fox 64 holds a very special place in my heart, so the distinctive Arwing was obviously my first project. He said sure, so long as I don't throw him down any reactor shafts.Īnyway, here's my first completed ship. He wants to blow up whole planets while quoting Palpatine. I showed it to and he already plans to get all our friends on one server and build the Death Star. The moment I saw this game on the Yogscast I just had to try it out for myself. It's been called Minecraft in space, but that really doesn't do it justice.
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